
The Technology in the RPG is different then what you would encounter in most games. Hudge starships, mechs, capsules. I will try to cover all the possible technology and equipment in this RPG, this is just a tempory list and it can change at any time.
- Earth Technology:
- Robots:
- Hover Tank: One of the smallest type of mech that Earth made, a durable titanium aloy that can with stand nothing more then a MD Pulsar Stream Cannon or anything higher. It has a high speed and can not be affected by mutant infection or special mutant abilities. It has a MD Laser Cannon mounted on the top in a turret, it can hold two people within one man piloting and one man controlling the cannon. It can also hold one passanger in a tight squeeze.
- Guard Unit: A mech that is as big as an average human but has heavy MD armor and MD weapons on it. No man can pilot this mech but it can be controlled by remote controll. Its armor can hold out to even a MD Laser Cannon in some cases. The guard unit is slow but can not be affected by mutant infection or special mutant abilities. It has a standord Laser Rifle mounted on it and a MD Matter Rocket launcher on it aswell. It holds a MD power shield on its back what can be removed and held as a defensive weapon aswell. This is 1 of 4 mechs on Gale02.
- Standord Mech: A 20 ft tall mech. It can hold up to one passenger no more, it has a MD force field, MD armor and MD weaponary aboard. Often used in assualt missions due to its power of flight with its thrusters. It had one purpose and that was to destroy Mutants. The most common mech found it also can not be affected by Mutant infection of spelial mutant abilities. An onboard computer can program in almost anything and plan strategic movements and simulations while in combat. With an easy touch screens any one who can read can use a Standored Mech as long as they have arms. It carries a standored laser rifle, MD Matter rocket launcher, pulsar rifle and a MD Nuclear Matter Cannon. Also just in case it has a self destruct option that can make very good use in some situations.
This is 1 of 4 types of mechs on Gale02.
- Repair Bot: A unarmed mech with hardly any armor it has no weapons unless you counts its Fusion Repair Items as a weapon. It can hold one pilot or be piloted by controll for a better job a pilot should be used. It has a few errors in it though, this type of mech could not be made to hold of infection by Mutants or stop mutant special abbitlities. Hardly used in the field it is a less used model of mech. This is 1 of 4 types of mechs aboard Gale02.
- Homosapien Mech Walker: To answer the first question it looks like a Person! And it classed as a mech and a walker due to it having capabilities to hold passengers and its weapons are custom made and installed inside of it. It is not classed as a tank becuase the Earth tanks do not act or look like mechs. This mech walker holds MD armor and MD weapons. It has a Titanium durable material like on tanks and a MD mech cape. Its weapons include a Mech MD Light Saber and its custom built Walker weapons built into the mech. It can with stand most Mutant infection but can be affected by Mutant abbilites.
- Droids: Small robots that can hold guns or do minor repairs. For example R2-D2 and C3-PO from star wars or those droids in Episode One with the guns, sorta like that. They come in all shapes and sizes. For a second example Stubbs! Redemptions' dog, it is a droid. 1 of 5 mechs on board Gale02
- Equipment:
- MD Pulsar Stream Cannon: An extremly powerful weapon, most often used to wipe out large areas. Its destructive power can destroy 5 city blocks...
- MD Laser Cannon: Often on tanks due to hits awesome recoil a minor flaw in design the weapon has great destructive capabilities. Its blast is a 6 ft round laser beam that travels until it hits something! It has been used frequently and can usualy eratacate a live man easily.
- Standored Laser Rifle: Used on mechs and bots but is a MD weapon and very handy because of its rapid fire and heavy amunition, it is good as a normal weapon.
- Matter Rocket Launcher: A large rectagular box with 20 Matter Rockets in it, with a heavy amunition within the power is almost copied by nothing. It can home in on anything with a heat signature and with a Matter Dispatcher Generator in each it can phase something out of this dimension. (Like the FF6 magic: X-Zone).
- Pulsar Rifle: Like the enrgy rifle only stronger blast and less rapid fire. A handy option available though; DEATHBLOSSOM.
- Nuclear Matter Cannon: Uses technology like the Matter rockets but makes a nuclear explosion on impact.
- Mech Light Saber: Kinda llike Xan's only much bigger. (Star Wars type light sabers only much bigger)